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Old January 12th, 2018, 06:15 AM   #11

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Lol I agree on that , looks cool , but some people in total war forums are crying for wrong historical stuff... personally I think the cooler the better.
I'm sure if they showed Rome in Rome total war as a Viking faction, or showed flintlock based musket armies in Saving Private Ryan, then much more people wouldn't like it no matter how cool it looks. People have a higher leniency towards historically inaccurate things when they know less about it. The more you know, the more it jars your senses.
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Old January 12th, 2018, 07:30 AM   #12

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"Attila total war" become boring with all units beeing portrayed gritty , dark and dull , apart that they were also historically wrong but above all they didn't look anything like cool with the stress to forcefully "invent" factions or "units" where they don't even know the exhistance.

The best they could do for 3 Kingdoms in my opinion is not go the strict historical route but follow the romance , making the game more interesting and varied.

To revert things to a more historical path there are always mods , because its easier to remove features for modders rather than code them in.
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Old January 12th, 2018, 07:49 AM   #13
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one of the most classical three kingdom games is the "Chenuen San Goku Shi".
you probably find it has absolutely NO historical accuracy of weapons or other stuff because there simply is no weapons in that game. but it is still one of the best on stragetics, just like the romance story tells.
but maybe it hardly attracts the non chinese players also due to the above features.
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Old January 13th, 2018, 04:06 AM   #14

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Originally Posted by Naima View Post
Lol I agree on that , looks cool , but some people in total war forums are crying for wrong historical stuff... personally I think the cooler the better.
That sentiment is the reason why products centered on China will always be historically inaccurate. CA has to cater to tastes. If the consumers' taste is in fantasy, then the game must be unrealistic and ahistorical.

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Originally Posted by HackneyedScribe View Post
I'm sure if they showed Rome in Rome total war as a Viking faction, or showed flintlock based musket armies in Saving Private Ryan, then much more people wouldn't like it no matter how cool it looks. People have a higher leniency towards historically inaccurate things when they know less about it. The more you know, the more it jars your senses.
There are China mods for Atilla with troops outfitted in Qin armor, Fu Manchu beards, conical straw hats, and wielding pudao. No one does a double take.

Last edited by YouLoveMeYouKnowIt; January 13th, 2018 at 04:11 AM.
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Old January 13th, 2018, 07:32 AM   #15

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Originally Posted by YouLoveMeYouKnowIt View Post
That sentiment is the reason why products centered on China will always be historically inaccurate. CA has to cater to tastes. If the consumers' taste is in fantasy, then the game must be unrealistic and ahistorical.



There are China mods for Atilla with troops outfitted in Qin armor, Fu Manchu beards, conical straw hats, and wielding pudao. No one does a double take.
i guess if you want super realism you will have to hope it is what they are doing or get the games version of DEI.
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Old January 14th, 2018, 03:17 AM   #16

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Here is an article sponsored by the developers of total war for Three Kingdom age to educate people about the setting ....

Is it correct or has some historical issues?

https://www.ancient.eu/article/1174/...ngdoms-period/
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Old January 14th, 2018, 04:25 AM   #17

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We've been asking for a Chinese historical Total War game at their forum since 2002. I haven't watched the YouTube video yet, but it's surely a dream come true. It seems that more details will be put on the generals, which would be unprecedented for the Total War series.

Last edited by Blue; January 14th, 2018 at 04:31 AM.
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Old January 14th, 2018, 06:05 AM   #18
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Quote:
Originally Posted by Naima View Post
Here is an article sponsored by the developers of total war for Three Kingdom age to educate people about the setting ....

Is it correct or has some historical issues?

https://www.ancient.eu/article/1174/...ngdoms-period/
the article is amusing, but never take it seriously...

1. the major titles appeared in wrong sequence
the article starts with "the decline of the Han", then the "yellow turban rebellion". in the section "the decline of the Han", it says that,

"The military forces still under a token allegiance to the Han rulers were permanently stationed on the frontiers, and they had little motivation to remain loyal to their distant commander-in-chief."

however, that kind of situation only significantly happened AFTER the yellow turban rebellion.

2. the yellow turban rebeller did not think anything related with "Five Elements"
they claimed that the "blue sky should be dead, and the yellow sky will rise", not the "RED sky should be dead" (there is no "red" sky anyway, farmers won't think in such way about so called rotation of elements and colors)
the official army of Han wear navy blue cloth, just like the blue sky.
the "yellow" may simply refer to the turban.

3. there is no concept of jiazhi related with yellow turban rebellion.
they only declared that something big (the rebellion) will happen in the jiazi (not jiazhi) year (184AD)

4. the yellow turban rebellion definitely did not talk about "criticism of the discrimination against women and the lower classes"
people not happy, people rebels. that is the most simple reason of the rebellion.

5. wrong statement--"The rebellion would, though, rumble on, albeit more quietly, under new leadership in eastern Sichuan province."
the commonness between sichuan and zhang jiao(jue) is that there is another person named zhang lu in sichuan, with the same sur name "zhang". nothing more.

6. wrong statement--"The rebellion was brutally quashed within a year by an army sent by Cao Cao"
cao cao was not power enough to send an army to quash the rebellion. cao cao rised during the quashing of the rebellion.

7. it is strange that the article focus on the Xianbi (xianbei)
xianbei was not ever a major threat to eastern Han. and remember that the "Great Wall" was not there, (at least not like the current form) during that time.
xianbei did not felt threated by "chinese expansion". rather, they moved from northern homeland to south, where was originally the lands of xiongnu, and then entered direct conflicts with eastern Han.

8. wrong statement--"Landlords with the means to do so organised their own private armies, recruited from their tenants and local farmers."
there is no allowance of "private armies" before the rebellion. these armies, even existed, were of no significance, until the allowance from the court.
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Old January 16th, 2018, 07:55 PM   #19

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I'm also seeing a lot of soldiers using a sword but no shield. Which doesn't seem to be right for the time period (beyond dueling purposes). I think they're going to base the model off of Shogun Total War's swordsmen (which again, isn't that accurate because swords were mainly backup weapons for spearmen and bowmen). Swords of the period should be either used in conjunction with a shield, or should be a backup weapon. And single edged sabers should outnumber two edged jian if the Donghai Commandery inventory is any indication.

As for armor, not much is known about Eastern Han armor but I can see how they made the armors an in-between of what came immediately before and after. A reasonable guess overall (for the common soldiers), though I would question the bracers.

Also don't see the point of forming square blocks if they're just going to rush at the enemy out of formation. Generally Chinese warfare made an emphasis on mixing different weapons within a formation so the strength of each weapon could cover up the other's weakness. They could have done this for their unit cards and hence brought something new to Total War.

When the enemy comes to the deer-barricades, the soldiers must hold their position behind them and thrust with spear and halberds. They must not stand as rising would hinder the shooting of the crossbowmen.-Military Commands (Late Han-3kingdoms period)

^That part was actually written by Zhu Geliang. You could have a unit card that has both spears/halberds and crossbowmen. And whatever direction you make the unit face, the AI makes it so that the spears/halberds always face the front. Something like that.

Sun Bin's Art of War:
Infantry with the long-handled weapons were deployed behind this bulwark [of shields] as a way of reinforcing our line of defense where it was not holding. And spearmen were deployed behind our infantry with long-handed weapons as a way of [bolstering] them. Our combat troops with short weapons deployed behind these spearmen were a way of impeding the enemy withdrawal and of waylaying him in his decline.

Last edited by HackneyedScribe; January 16th, 2018 at 08:42 PM.
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