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Old December 11th, 2017, 12:13 AM   #1
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Fantasy World Creation


Hello Everyone!
Sorry I didn't know where to start this topic.

I am creating my own Fantasy World. Please don't get me wrong, I don't have anything "Magical" in it. I simply want to create an alternative world with its own alternative history but very similar to our own world. I am assuming the world the world to be almost the size of our earth with a Sun Year of 360 Days. It will have realistic geography and unique cultures, religion, civilizations, architecture and warfare. I want to take inspiration from real life equivalents. Not exactly the same but similar.
For Example, In my world in the eastern continent called "Esoshia", there is a huge Grassland/Steppe stretching for some 2500 Miles from west to east. The Grassland is inhabited by Nomadic Horse People. I want to create their own culture, religion, warfare etc and take inspiration from real life nomads such as Scythians/Avars/Huns/Mongols/Xiongnu etc.

Similarly I have regions based on Egypt,Mesopotamia,India,China etc. I don't want my world to be a replica but people can relate.

I would like suggestion on fantasy cultural traits, warfare tactics, architecture and literature etc.

I also want to know, how much of the world did and ancient people actually knew. Did a Hun Cheiftain knew about the wealthy Ganges Valley in India? Or an Egyptian Pharoah knew about the Celts?

I want to create a universal timeline as well, begining with a particular civilization with earliest record keeping.

Please help and suggest.
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Old December 11th, 2017, 01:31 AM   #2

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Start with the geography dictating the food resources and possible trading
it directly impact the societies governance and as a consequences their military might and doctrine

rich farming areas support dense populations which lead to cities and authoritarian kingdoms
they are set up with the major concern to repress their peasantry and rely on a military caste or mercenaries
those kingdoms fight for land with each others and allow the fringe barbarians to act as predators setting up Empire
In poor areas , there is less population but more aggression to keep what each has ,
the power is more fragmented and the individuals more warlike ,
when led by a charismatic leadership , they explode on the richer and more peaceful kingdoms , until they run out of fighters
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Old December 11th, 2017, 03:36 AM   #3
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Do you have arctic regions? Tundra? Mountainous regions? Arid deserts?
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Old December 11th, 2017, 06:46 AM   #4
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Changing seasons and changing ratios of day and night are caused by the tilt of your planet's axis. If you don't want changing seasons, don't have a tilted axis. If you want only slight changes of season, tilt your axis at 10 degrees. If you want extreme changes between seasons, tilt your axis 40 degrees or more. Just realize they go together. You can't have 12 hrs daylight/12 hours of darkness everywhere on your planet but still have seasonal changes in temperature.

If your people are inclined to explore, it would be helpful if they have some kind of astronomical guide - like the North Star. Not everyone on Earth can see the North Star. The Southern Hemisphere found it more difficult to navigate. People need a motive to explore - probably a desire to trade which means they need a surplus of one commodity and a shortage of another. Overland exploration requires easily traversed terrain and some kind of beast of burden. The cheapest travel is by water so give your explorers access to a river or ocean.

Think about combinations of resources - people can't explore the ocean if they don't have access to trees.

Do you want to use the real Periodic Table of the Elements or do you want to invent a whole new chemistry? Assuming you want to keep it simple but different, how would the world be different if there was very little iron but gold was everywhere? Iron would be precious but gold would be cheap. Everyday items like nails would be made of gold, but since gold is soft, you couldn't hammer it into wood. But imagine steamships that would never rust because they were made of gold.

Shortages of materials inspires innovation. For instance, the horse peoples of central Asia had few trees so they started thinking of ways to make bows without wood. Eventually they invented the composite bow made of wood, bone, and sinew which gives an arrow greater range and accuracy.

People with access only to wood will develop wood-based weapons - bows and arrows or spears. People who fight with swords and armor must have access to iron or some other hard metal. People with cavalry will probably be proficient at all forms of animal husbandry - they will have not only horses but also cattle, sheep, hogs, etc. The reverse is also true - people without cavalry will probably have few other animals also.
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Old December 11th, 2017, 12:54 PM   #5
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Quote:
Originally Posted by Chlodio View Post
Changing seasons and changing ratios of day and night are caused by the tilt of your planet's axis. If you don't want changing seasons, don't have a tilted axis. If you want only slight changes of season, tilt your axis at 10 degrees. If you want extreme changes between seasons, tilt your axis 40 degrees or more. Just realize they go together. You can't have 12 hrs daylight/12 hours of darkness everywhere on your planet but still have seasonal changes in temperature.
I've done these simulations myself. It was interesting to model a zero axial tilt on an earth like planet One might think spring like conditions year around. A lot depends the geography, but for any geography the planet will likely be colder than with the earth's actual 23 degree tilt. The reason is the polar regions are cold all the time and ice builds up and moves south. Using actual earth geography, the icecap covers most of Canada and tundra covers most of the US. There are no temperate forests. Plants go from alpine-tundra types to subtropical evergreen. The mean temperature in the UK is 7 C year round. That's too cool for trees which need at least two months above an average of 10 C. Trees can survive very cold winters provided they get that summer warmth to grow and germinate. With no seasons, it goes from tundra to subtropical to tropical. The tropics are not changed much with 0 degree tilt.

Last edited by stevev; December 11th, 2017 at 01:04 PM.
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Old December 11th, 2017, 04:24 PM   #6

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I did something similar here:

Last edited by Naima; December 11th, 2017 at 04:27 PM.
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Old December 12th, 2017, 12:52 AM   #7
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Quote:
Originally Posted by Naima View Post
I did something similar here:
Those are really cool. Are they all generated from same randomizing algorithm ?
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Old December 12th, 2017, 03:52 AM   #8

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The continent in the West is looking like the Falkland
I don't see the Eastern one origin
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Old December 12th, 2017, 08:48 AM   #9

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Quote:
Originally Posted by stevev View Post
Those are really cool. Are they all generated from same randomizing algorithm ?
No are Manually made mostly.
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Old December 12th, 2017, 12:17 PM   #10

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Good , I've plated a bit with this idea by the way ,
it is striking how a simple rotation can change one's perception
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