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February 15th, 2011, 04:20 AM
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#1 | | Citizen
Joined: Feb 2011 Posts: 36 | Imperialism, an online forum game (1843-????)
In order for this to start, we need ~15 players and 1 Gamemaster (myself). The GM is using a random number generator to determine the outcome of player actions.
The game is set from early 1843 and onwards. Each turn represents 6 months and is taking a week.
The players announce here what position they want to have. Some countries do have more than one position. You send your actions through Private Message. Quote: Rules Actions General == 25 prestige = 1 action Domestic Actions == Cost of a unit: -50 Upgrade Military/Naval tech: (-100 - (+50 level)) (Improves your battle performance, the acquisition of new Military tech levels would take ten turns) == Political reforms: -100 Stimulate economy: -50 Propaganda: -25 Bribe politicians: -5 per politician == Upgrade Industrial tech: (-200 (-100 level) == Foreign Actions == Influence a rebel group: -50/-5 prestige Influence a NPC: -100/-5 prestige Incite rebellions in NPC/player country: -100/-5 prestige Form political party in NPC/player country: -200 Fund political party in NPC/player country: -50 Fund government in NPC country: -50 Frame other player: -50 Start to train army in NPC country: -10/10 turns Establish a free trade treaty: -50 == Declare War: -10 Conduct an alliance: Both players pay -10 Gunboat Diplomacy: -20 -10 prestige favourable trade treaty -20 prestige puppetise -40 prestige annex Colonisation Actions == Build a station: -100 Garrison troops: -10 unit/turn Claim territory: -250 (unless recognised by the five powers with the highest prestige, the actual annexation would take ten turns, must not be occupied) == You need to have a Naval tech above 3 to be able to colonise areas in other continents, AND a station in said territory == You need to have reached Industrial tech 6 before you could start colonise the interior of Africa | THE UNITED KINGDOM OF GREAT BRITAIN AND IRELAND == Prestige: 200 Sphere: British System: Constitutional Monarchy Ruling Class: Capitalists == Head of State: Queen Victoria I == Head of Government: Sir Robert Peel Governing Party: Tory (Conservative) Popularity: Somewhat High == Military tech: 3 Armed forces: 7/15 units (3 in British Canada/2 in South Africa/1 in Australia/1 in Singapore/1 in Ireland) == Naval tech: 4 Naval forces: 35/50 units (5 units in the Indian Ocean/5 units in the Mediterranean Sea/5 units in the Pacific Ocean) == Economic Growth: 10% Industrial Tech: 3 == Total incomes: +500/turn Taxes: +100 (1/10) Trade: +200 East Indian Trading Company: +100 British Canada: +50 Chinese War Reparations: +50 == Total expenses: -350/turn Armed forces: -75 Naval forces: -250 Research: -25 == Budget: 1000 THE KINGDOM OF THE FRENCH == Prestige: 150 Sphere: French System: Constitutional Monarchy Ruling Class: Capitalists == Head of State: King Louis-Philippe I == Head of Government: Jean-de-Dieu Soult Governing Party: Orléanists (Liberal) Popularity: Mediocre == Military tech: 3 Armed forces: 20/25 units (5 units in French Algeria) == Naval tech: 3 Naval forces: 10/10 units == Economic Growth: 5% Industrial Tech 2 == Total incomes: +200/turn Taxes: +100 (1/10) Trade: +100 == Total expenses: -200/turn Armed forces: -125 Naval forces: -50 Research: -25 == Budget: 500 == Algerian Nationalists (Neutral) 1 units THE RUSSIAN EMPIRE == Prestige: 150 Sphere: Russian System: Absolute Monarchy Ruling Class: Landed Aristocrats == Head of State: Tsar Nicholas I Popularity: By God's Right == Military tech: 3 Armed forces: 25/30 (4 units in the Caucasus/1 units in Siberia) == Naval tech: 2 Naval forces: 3/5 units (1 units in the Black Sea/1 units in the Pacific Sea) == Economic Growth: 0% Industrial tech 0 == Total incomes: +300/turn Taxes: +250 (5/10) Trade: +50 == Total expenses: -200/turn Armed forces: -150 Naval forces: -25 == Budget: 250 == Caucasian Rebels (Neutral) 3 units THE AUSTRIAN EMPIRE == Prestige: 150 Sphere: Austrian System: Absolute Monarchy Ruling Class: Landed Aristocrats == Head of State: Kaiser Ferdinand I == Head of Government: Clemens von Metternich Popularity: Somewhat Low == Military tech: 3 Armed forces: 20/20 units == Naval tech: 3 Naval forces: 2/2 units == Economic Growth: 2% Industrial tech 1 == Total incomes: +225/turn Taxes: +150 (3/10) Trade: +50 German Confederation: +25 == Total expenses: -110/turn Armed forces: -100/turn Naval forces: -10 == Budget: 250 THE KINGDOM OF PRUSSIA == Prestige: 150 Sphere: Prussian System: Absolute Monarchy Ruling Class: Landed Aristocrats == Head of State: King Frederick William IV == Head of Government: Ludwig Gustav von Thile Popularity: Mediocre == Military tech: 4 Armed forces: 12/12 units == Naval tech: 3 Naval forces: 1/1 units == Economic Growth: 2% Industrial tech 1 == Total incomes: +200/turn Taxes: +150 (6/10) Trade: +25 German Confederation: +25 == Total expenses: -65/turn Armed forces: -60 Naval forces: -5 == Budget: 100 THE QING DYNASTY == Prestige: 125 Sphere: Manchu System: Despotic Monarchy Ruling Class: Imperial Bureaucrats == Head of State: The Daoguang Emperor Popularity: Low == Military tech: 1 Armed forces: 100/100 units == Naval tech: 1 Naval forces: 20/20 units == Economic Growth: -2% Industrial tech 0 == Total incomes: +600/turn Taxes: +500 (5/10) Trade: +100 == Total expenses: -700/turn Armed forces: -500 Naval forces: -100 Opium: -50 War Reparations to the UK: -50 == Budget: 1000 THE UNITED STATES OF AMERICA == Prestige: 75 Sphere: American System: Democratic Republic Ruling Class: Landed Aristocrats == Head of State: President John Tyler == Ruling Party: Whigs (Liberal) Popularity: Mediocre == Military tech: 3 Armed forces: 8/8 units == Naval tech: 3 Naval forces: 5/5 units == Economic Growth: 10% Industrial tech 2 == Total incomes: +100/turn Taxes: +50 (1/10) Trade: +50 == Total expenses: -65/turn Armed forces: -40 Naval forces: -25 == Budget: 100 == The Dakota (Neutral) 0 units == THE OTTOMAN EMPIRE == Prestige: 75 Sphere: Turkish System: Despotic Monarchy Ruling Class: Imperial Bureaucrats == Head of State: Sultan Abdul Mejid I == Head of Government: Mehmed Emin Rauf Pasha Popularity: Low == Military tech: 2 Armed forces: 20/20 units == Naval tech: 2 Naval forces: 5/5 units == Economic Growth: -2% Industrial tech 0 == Total incomes: +150/turn Taxes: +100 (2/10) Trade: +50 == Total expenses: -125/turn Armed forces: -100 Naval forces: -25 == Budget: 100 THE KHEDIVATE OF EGYPT == Prestige: 25 Sphere: Egyptian System: Military Dictatorship Ruling Class: Landed Aristocrats == Head of State: Khedive Muhammed Ali == Head of Government: Mehmed Emin Rauf Pasha Popularity: Low == Military tech: 2 Armed forces: 10/10 units == Naval tech: 1 Naval forces: 2/2 units == Economic Growth: 0% Industrial tech 0 == Total incomes: +100/turn Taxes: +50 (1/10) Trade: +50 == Total expenses: -60/turn Armed forces: -50 Naval forces: -10 == Budget: 50 THE UNITED MEXICAN STATES == Prestige: 25 Sphere: Mexican System: Military Dictatorship Ruling Class: Landed Aristocrats == Head of State: General Santa Anna Popularity: Mediocre == Military tech: 2 Armed forces: 10/10 units == Economic Growth: -2% No Railroads == Total incomes: +50/turn Taxes: +25 (1/10) Trade: +25 == Total expenses: -50/turn Armed forces: -50 == Budget: 25 == Texas Secessionists (Pro-American) 1 units THE BRITISH EAST INDIA COMPANY == Prestige: 25 Sphere: British System: Company Rule Ruling Class: Company Administrators == Head of State: Governor-General Edward Law Popularity: Very Low == Military tech: 3 Armed forces: 10/10 units == Economic Growth: 0% Experimental Railroads == Total incomes: +400/turn Taxes: +200 (4/10) Trade: +200 == Total expenses: -350/turn Armed forces: -50 Profits: -200 To the United Kingdom: -100 == Budget: 200 == | | |
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February 15th, 2011, 04:27 AM
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#2 | | King of the Seas!
Joined: Nov 2010 From: Border of GA and AL Posts: 7,889 |
Sounds like fun. So if you want to invade, is there like a province list or something. Also do the Govt. types give specific advantages.
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February 15th, 2011, 04:33 AM
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#3 | | Citizen
Joined: Feb 2011 Posts: 36 |
If you want to invade and win, you agree with the loser on what area you will take in a peace treaty. It the loser is a NPC (Non-player controlled entity) you present your proposal to GM.
Democratic governments generally have better economies but it creates more dissent when they are arming.
I need players to the most important countries first.
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February 15th, 2011, 04:36 AM
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#4 | | Misanthropologist
Joined: Aug 2010 From: Wales Posts: 8,465 |
How long do you expect the game to run? Or is that a silly question
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February 15th, 2011, 04:39 AM
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#5 | | Citizen
Joined: Feb 2011 Posts: 36 |
That usually depends on two things.
I. If I get more workload, I might have to stop it.
II. Usually, player inactivity kills a game. People not giving in their turns.
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February 15th, 2011, 06:35 AM
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#6 | | Tiger of Kai
Joined: Apr 2010 From: Tampa, FL Posts: 5,180 |
Sounds like fun. Wish I had time to participate...
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February 15th, 2011, 07:23 AM
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#7 | | Citizen
Joined: Feb 2011 Posts: 36 |
imperialmen is the East India Company
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February 15th, 2011, 07:26 AM
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#8 | | Man in the Box ¤ Blog of the Year ¤
Joined: Oct 2009 From: Baltimorean-in-exile Posts: 16,668 |
I'll be Mexico.
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February 15th, 2011, 07:28 AM
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#9 | | Citizen
Joined: Feb 2011 Posts: 36 |
You are Mexico
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February 15th, 2011, 08:39 AM
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#10 | | This title is too lo
Joined: Apr 2010 From: T'Republic of Yorkshire Posts: 16,055 | | | |
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