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Old February 15th, 2011, 04:20 AM   #1
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Joined: Feb 2011
Posts: 36
Imperialism, an online forum game (1843-????)


In order for this to start, we need ~15 players and 1 Gamemaster (myself). The GM is using a random number generator to determine the outcome of player actions.

The game is set from early 1843 and onwards. Each turn represents 6 months and is taking a week.

The players announce here what position they want to have. Some countries do have more than one position. You send your actions through Private Message.

Click the image to open in full size.

Quote:
Rules

Actions General
==
25 prestige = 1 action


Domestic Actions
==
Cost of a unit: -50
Upgrade Military/Naval tech: (-100 - (+50 level)) (Improves your battle performance, the acquisition of new Military tech levels would take ten turns)
==
Political reforms: -100
Stimulate economy: -50
Propaganda: -25
Bribe politicians: -5 per politician
==
Upgrade Industrial tech: (-200 (-100 level)
==


Foreign Actions
==
Influence a rebel group: -50/-5 prestige
Influence a NPC: -100/-5 prestige
Incite rebellions in NPC/player country: -100/-5 prestige
Form political party in NPC/player country: -200
Fund political party in NPC/player country: -50
Fund government in NPC country: -50
Frame other player: -50

Start to train army in NPC country: -10/10 turns
Establish a free trade treaty: -50
==
Declare War: -10
Conduct an alliance: Both players pay -10
Gunboat Diplomacy: -20
-10 prestige favourable trade treaty
-20 prestige puppetise
-40 prestige annex


Colonisation Actions
==
Build a station: -100
Garrison troops: -10 unit/turn
Claim territory: -250 (unless recognised by the five powers with the highest prestige, the actual annexation would take ten turns, must not be occupied)
==
You need to have a Naval tech above 3 to be able to colonise areas in other continents, AND a station in said territory
==
You need to have reached Industrial tech 6 before you could start colonise the interior of Africa
THE UNITED KINGDOM OF GREAT BRITAIN AND IRELAND
==
Prestige: 200
Sphere: British
System: Constitutional Monarchy
Ruling Class: Capitalists
==
Head of State: Queen Victoria I
==
Head of Government: Sir Robert Peel
Governing Party: Tory (Conservative)
Popularity: Somewhat High
==
Military tech: 3
Armed forces: 7/15 units (3 in British Canada/2 in South Africa/1 in Australia/1 in Singapore/1 in Ireland)
==
Naval tech: 4
Naval forces: 35/50 units (5 units in the Indian Ocean/5 units in the Mediterranean Sea/5 units in the Pacific Ocean)
==
Economic Growth: 10%
Industrial Tech: 3
==
Total incomes: +500/turn
Taxes: +100 (1/10)
Trade: +200
East Indian Trading Company: +100
British Canada: +50
Chinese War Reparations: +50
==
Total expenses: -350/turn
Armed forces: -75
Naval forces: -250
Research: -25
==
Budget: 1000




THE KINGDOM OF THE FRENCH
==
Prestige: 150
Sphere: French
System: Constitutional Monarchy
Ruling Class: Capitalists
==
Head of State: King Louis-Philippe I
==
Head of Government: Jean-de-Dieu Soult
Governing Party: Orléanists (Liberal)
Popularity: Mediocre
==
Military tech: 3
Armed forces: 20/25 units (5 units in French Algeria)
==
Naval tech: 3
Naval forces: 10/10 units
==
Economic Growth: 5%
Industrial Tech 2
==
Total incomes: +200/turn
Taxes: +100 (1/10)
Trade: +100
==
Total expenses: -200/turn
Armed forces: -125
Naval forces: -50
Research: -25
==
Budget: 500
==
Algerian Nationalists (Neutral)
1 units




THE RUSSIAN EMPIRE
==
Prestige: 150
Sphere: Russian
System: Absolute Monarchy
Ruling Class: Landed Aristocrats
==
Head of State: Tsar Nicholas I
Popularity: By God's Right
==
Military tech: 3
Armed forces: 25/30 (4 units in the Caucasus/1 units in Siberia)
==
Naval tech: 2
Naval forces: 3/5 units (1 units in the Black Sea/1 units in the Pacific Sea)
==
Economic Growth: 0%
Industrial tech 0
==
Total incomes: +300/turn
Taxes: +250 (5/10)
Trade: +50
==
Total expenses: -200/turn
Armed forces: -150
Naval forces: -25
==
Budget: 250
==
Caucasian Rebels (Neutral)
3 units




THE AUSTRIAN EMPIRE
==
Prestige: 150
Sphere: Austrian
System: Absolute Monarchy
Ruling Class: Landed Aristocrats
==
Head of State: Kaiser Ferdinand I
==
Head of Government: Clemens von Metternich
Popularity: Somewhat Low
==
Military tech: 3
Armed forces: 20/20 units
==
Naval tech: 3
Naval forces: 2/2 units
==
Economic Growth: 2%
Industrial tech 1
==
Total incomes: +225/turn
Taxes: +150 (3/10)
Trade: +50
German Confederation: +25
==
Total expenses: -110/turn
Armed forces: -100/turn
Naval forces: -10
==
Budget: 250




THE KINGDOM OF PRUSSIA
==
Prestige: 150
Sphere: Prussian
System: Absolute Monarchy
Ruling Class: Landed Aristocrats
==
Head of State: King Frederick William IV
==
Head of Government: Ludwig Gustav von Thile
Popularity: Mediocre
==
Military tech: 4
Armed forces: 12/12 units
==
Naval tech: 3
Naval forces: 1/1 units
==
Economic Growth: 2%
Industrial tech 1
==
Total incomes: +200/turn
Taxes: +150 (6/10)
Trade: +25
German Confederation: +25
==
Total expenses: -65/turn
Armed forces: -60
Naval forces: -5
==
Budget: 100




THE QING DYNASTY
==
Prestige: 125
Sphere: Manchu
System: Despotic Monarchy
Ruling Class: Imperial Bureaucrats
==
Head of State: The Daoguang Emperor
Popularity: Low
==
Military tech: 1
Armed forces: 100/100 units
==
Naval tech: 1
Naval forces: 20/20 units
==
Economic Growth: -2%
Industrial tech 0
==
Total incomes: +600/turn
Taxes: +500 (5/10)
Trade: +100
==
Total expenses: -700/turn
Armed forces: -500
Naval forces: -100
Opium: -50
War Reparations to the UK: -50
==
Budget: 1000




THE UNITED STATES OF AMERICA
==
Prestige: 75
Sphere: American
System: Democratic Republic
Ruling Class: Landed Aristocrats
==
Head of State: President John Tyler
==
Ruling Party: Whigs (Liberal)
Popularity: Mediocre
==
Military tech: 3
Armed forces: 8/8 units
==
Naval tech: 3
Naval forces: 5/5 units
==
Economic Growth: 10%
Industrial tech 2
==
Total incomes: +100/turn
Taxes: +50 (1/10)
Trade: +50
==
Total expenses: -65/turn
Armed forces: -40
Naval forces: -25
==
Budget: 100
==
The Dakota (Neutral)
0 units
==






THE OTTOMAN EMPIRE
==
Prestige: 75
Sphere: Turkish
System: Despotic Monarchy
Ruling Class: Imperial Bureaucrats
==
Head of State: Sultan Abdul Mejid I
==
Head of Government: Mehmed Emin Rauf Pasha
Popularity: Low
==
Military tech: 2
Armed forces: 20/20 units
==
Naval tech: 2
Naval forces: 5/5 units
==
Economic Growth: -2%
Industrial tech 0
==
Total incomes: +150/turn
Taxes: +100 (2/10)
Trade: +50
==
Total expenses: -125/turn
Armed forces: -100
Naval forces: -25
==
Budget: 100




THE KHEDIVATE OF EGYPT
==
Prestige: 25
Sphere: Egyptian
System: Military Dictatorship
Ruling Class: Landed Aristocrats
==
Head of State: Khedive Muhammed Ali
==
Head of Government: Mehmed Emin Rauf Pasha
Popularity: Low
==
Military tech: 2
Armed forces: 10/10 units
==
Naval tech: 1
Naval forces: 2/2 units
==
Economic Growth: 0%
Industrial tech 0
==
Total incomes: +100/turn
Taxes: +50 (1/10)
Trade: +50
==
Total expenses: -60/turn
Armed forces: -50
Naval forces: -10
==
Budget: 50




THE UNITED MEXICAN STATES
==
Prestige: 25
Sphere: Mexican
System: Military Dictatorship
Ruling Class: Landed Aristocrats
==
Head of State: General Santa Anna
Popularity: Mediocre
==
Military tech: 2
Armed forces: 10/10 units
==
Economic Growth: -2%
No Railroads
==
Total incomes: +50/turn
Taxes: +25 (1/10)
Trade: +25
==
Total expenses: -50/turn
Armed forces: -50
==
Budget: 25
==
Texas Secessionists (Pro-American)
1 units




THE BRITISH EAST INDIA COMPANY
==
Prestige: 25
Sphere: British
System: Company Rule
Ruling Class: Company Administrators
==
Head of State: Governor-General Edward Law
Popularity: Very Low
==
Military tech: 3
Armed forces: 10/10 units
==
Economic Growth: 0%
Experimental Railroads
==
Total incomes: +400/turn
Taxes: +200 (4/10)
Trade: +200
==
Total expenses: -350/turn
Armed forces: -50
Profits: -200
To the United Kingdom: -100
==
Budget: 200
==
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Old February 15th, 2011, 04:27 AM   #2

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Sounds like fun. So if you want to invade, is there like a province list or something. Also do the Govt. types give specific advantages.
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Old February 15th, 2011, 04:33 AM   #3
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If you want to invade and win, you agree with the loser on what area you will take in a peace treaty. It the loser is a NPC (Non-player controlled entity) you present your proposal to GM.

Democratic governments generally have better economies but it creates more dissent when they are arming.

I need players to the most important countries first.
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Old February 15th, 2011, 04:36 AM   #4

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How long do you expect the game to run? Or is that a silly question
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Old February 15th, 2011, 04:39 AM   #5
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That usually depends on two things.

I. If I get more workload, I might have to stop it.

II. Usually, player inactivity kills a game. People not giving in their turns.
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Old February 15th, 2011, 06:35 AM   #6

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Sounds like fun. Wish I had time to participate...
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Old February 15th, 2011, 07:23 AM   #7
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imperialmen is the East India Company
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Old February 15th, 2011, 07:26 AM   #8

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I'll be Mexico.
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Old February 15th, 2011, 07:28 AM   #9
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You are Mexico
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Old February 15th, 2011, 08:39 AM   #10

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This title is too lo
 
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This might be better of here:
Games - Historum - History Forums

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